The investment is based on the hardware and software options. Xsens technology is production-grade and as such is generally aimed at professionals. We have a very diverse customer base and love to see what users create with our technology. Whether it's an indie project or a AAA game, our solutions are available to all. Xsens MVN is pretty pipeline-independent because we integrate with all 3D software packages, making it easy to migrate from any system. Distributionīecause of the flexibility of the software, we have found that users find it easy to add Xsens MVN to their studio pipeline. Both features have made the lives of animators easier and more efficient. Some major improvements include the placement of the sensors in the suit with zippers instead of tubes and the addition of On-Body recording on the bodypack. In recent years, we have added new features and adjusted the hardware to make it more user friendly. The MVN Animate system has been on the market since 2006, we are continuously listening to the market to make our solutions better. For instance, the Link is the best fit for high dynamic movements such as fighting and stunts. Customers choose their hardware based on the characteristics of their projects. Both options send their data to the computer via a wireless connection. The Link is a lycra ‘suit’ with embedded tethered sensors. The Awinda is a fully wireless, straps bases system you can wear over your clothes. The MVN hardware has two options, Awinda and Link. Many productions were able to be finished because of this. The latest #HomeCap campaign is a great example of how far Xsens has come, major studios around the world made the transition to a home-based studio using Xsens mocap. And we combine this with a flawless pipeline into all major peripherals in the motion capture ecosystem. You get production quality data without any constraints and in any situation. We provide the go-to solution for motion capture. Once this was overcome, we became uniquely positioned as a mocap solution. One of the biggest developments for our technology was overcoming magnetic distortion which could affect the quality of data captured in certain environments. Whereas motion capture technology is traditionally thought to be camera-based, an inertial approach to motion capture means that mocap actors can perform in-studio or in natural environments outside a studio setting. The ability to fuse data omitted by best-in-class motion sensors revealed a special opportunity. Xsens also works with other capture solutions such as gloves for finger tracking, facial capture systems, and more.Ĭustomers that have used Xsens MVN Animate in production include studios like Epic Games, Ninja Theory, Image Engine, The Mill, and MPC. Xsens software natively integrates with Unity, 3DS Max, Blender, Unreal Engine, Houdini, Cinema 4D and more. This is also what we see and hear in the market, our solution gives the best quality data even in challenging situations and environments.Īlso, the software is super flexible and allows users to plug-in to their studio pipelines for a streamlined workflow. You don’t have to bother about the technology, you can just aim at production and creativity. ![]() Our sophisticated algorithms can deal with all this and provide consistent production quality data everywhere. This is where our main strength is, our solution is able to be used in any environment where other solutions would have trouble recording because of magnetic distortions for instance. This freedom means users of the suit can capture a huge range of movements in real, natural environments. This allows performers to break free from the studio and capture movement anywhere – inside the studio or in the outside world. Ultimately, the biggest difference is that inertial motion capture doesn't need cameras, and can operate entirely wirelessly. ![]() ![]() The optical-based approach to mocap has existed longer than our inertial-based and both have strengths. When you think about motion capture, you usually think about suits with markers and cameras in a studio with crash mats. The motion capture data recorded by MVN Animate has the same production quality data as (optical) studio-based data. The captured data can then be streamed or uploaded to a character rig via our own software into all major 3D packages including Maya, MotionBuilder, Unreal Engine, and Unity to bring characters to life with realistic motion. The suit features an on-body-recording option to record data without an external computer, but can also be streamed to hardware. For 3D Character Animation, Xsens MVN Animate is an inertial motion capture solution, meaning mocap actors can perform anywhere, wirelessly. Xsens products include Motion Capture suits, a Wearable Sensor Platform, and Inertial Sensor Modules.
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